Neon Sprawl v0.11


Two small changes that came up during playtesting:

  • Made it more clear that working on a long-term project always gives you some progress, even if you don’t roll well.
  • If you “fail” a gear roll and can’t (or won’t) spend leverage to improve it, you don’t get nothing. Instead, you can accept a lesser or flawed version of what you wanted.

Both come down to the fact that leverage is valuable and it would feel bad to spend leverage and get literally nothing for it.

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