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Devlog
Neon Sprawl v0.19
February 02, 2025
by
Emi
The “example drives” section I had before was a bit crap. I replaced it with a set of four motivations: “change the world”, “become a legend”, “live without regrets”, and “call the s...
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Neon Sprawl v0.18
January 31, 2025
by
Emi
This is a big update! Quite a lot changed from version 0.17. Removed light dice and dark dice in favour of a more straightforward Blades-style dice pool system. Revamped gear, again leaning closer to...
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Neon Sprawl v0.16
November 11, 2024
by
Emi
In this version, I updated the Threats section. Added some preamble explaining the Threats section Removed drives from the threats Split threat tags out into “tags” (general capabilities) and “d...
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Neon Sprawl v0.15
November 05, 2024
by
Emi
This is a big one! I got rid of the ashcan version of the rules PDF and replaced it with a totally new layout that uses the Explorer Design Template. It’s about twice as long now (no longer a microg...
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Neon Sprawl v0.13
October 15, 2024
by
Emi
This update consists of some tweaks to the Threats page to make it more useful for the GM. I tried to remove some of the obvious tags, like “a cop has a gun and a car”, and replace them with more...
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Neon Sprawl v0.12
October 02, 2024
by
Emi
Another small playtesting update: Changed the starting hit clock from a 6-clock to a 4-clock. The combination of armour that can soak hits and luck points that can negate harm was making a 6-clock fee...
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Neon Sprawl v0.11
September 25, 2024
by
Emi
Two small changes that came up during playtesting: Made it more clear that working on a long-term project always gives you some progress, even if you don’t roll well. If you “fail” a gear roll a...
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