Neon Sprawl v0.12


Another small playtesting update:

  • Changed the starting hit clock from a 6-clock to a 4-clock.

The combination of armour that can soak hits and luck points that can negate harm was making a 6-clock feel a bit too big. With a 4-clock, a character can suffer 2 serious wounds before they’re in trouble, or 3 with good armour. That feels about right.

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