Neon Sprawl v0.12
Neon Sprawl » Devlog
Another small playtesting update:
- Changed the starting hit clock from a 6-clock to a 4-clock.
The combination of armour that can soak hits and luck points that can negate harm was making a 6-clock feel a bit too big. With a 4-clock, a character can suffer 2 serious wounds before they’re in trouble, or 3 with good armour. That feels about right.
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Neon Sprawl
A tiny cyberpunk hack based on Neon City Overdrive.
Status | In development |
Category | Physical game |
Author | Emi |
Tags | Cyberpunk, dice-pool, neon-city-overdrive, roleplaying-game, Tabletop role-playing game |
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